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Mass effect kinetic barriers
Mass effect kinetic barriers





mass effect kinetic barriers

Improves the recharge time on squad healing grants the Neural Shock ability that devastates organic enemies.Lieutenant Commander Shepard is the main protagonist of the Mass Effect trilogy. It also activates use of Overload, which damages or disables enemy shields in combat Increases shield strength and lets you bypass the security systems of some locked objects. Generates a biotic field that surrounds and isolates any object it touches, preventing enemies from moving or attacking, but also blocking you from dealing them damage.

mass effect kinetic barriers

Generates a biotic field that lifts objects into the air. Increases squad healing by improving the effectiveness of all Medi-Gel use. Ultimately, it activates Sabotage, which quickly disables enemy weapons in combat. Lets you spend omni-gel to override security systems to open doors or containers. Generates a biotic field that absorbs weapons fire. Generates a biotic field that throws objects within range. Marksman (Shepard).Įvery class has its own starting talents that can be leveling up by spending Talent Points. Increase Pistol accuracy by 19% (Kaidan). Reduces the cooldown time of Biotic and Tech Talents by 10%. Reduces the cooldown time of Biotic and Tech Talents by 9%. Reduces the cooldown time of Biotic and Tech Talents by 8%. Reduces the cooldown time of Biotic and Tech Talents by 7%. Reduces the cooldown time of Biotic and Tech Talents by 5%. Reduces the cooldown time of Sabotage, Overload, First Aid and Neural Shock by 3%.

mass effect kinetic barriers

Reduces the cooldown time of Throw, Lift, Barrier and Stasis by 3%. Gameplay focus is on protecting the party using kinetic barriers and healing it with advanced medical training.Įach class has its own specific Talents, that can be upgrade until level 6 by spending Talent points. The Sentinel class talent increases ability with Pistols and reduces cooldown time of Biotic and tech powers. Sentinels can only use Light Armor, and receive no advanced weapon training. They are more efficient at tech and Biotics than other classes, but at the expense of combat. Typically, they use biotic abilities and advanced healing skills to defend allies, though they can also disrupt opponents with biotic or tech attacks. Sentinels combine biotic and tech abilities. Players can change these values during Character Creation to fit their own playsyle. Classes are pre-made character roles with their own particularities and pre-set talents.







Mass effect kinetic barriers